Now here is what we find in the Scriptures: Christ's coming, the resurrection, and catching up of the saints to meet Jesus in the air, all take place at the same time, at the end of the world. It is a word coined for the second advent of Jesus. It can't be found in the Bible in even a single instance. There is no second stage of His coming that occurs seven years after the so-called "rapture." By the way, that word "rapture" is also an invention of theologians. In between those two events, the Antichrist is supposed to come into power and the great tribulation period takes place.īut the truth is that the Bible nowhere speaks of these two separate comings of Jesus. First, He will come secretly to take the church to heaven, and then, seven years later, He will come in an open demonstration of power and glory. What about the so-called secret rapture? A large number of Christians have been exposed to this "dispensationalist" or "futurist" interpretation of prophecy and have been hopelessly confused.Īccording to this view, the coming of Jesus will be in two separate events. Multitudes have been led to believe that Christ will return secretly. That question revolves around the manner of Christ's coming back to this earth at the end of the world. “We don't have the capital to just keep a team in place, just to keep the lights on in that interim period,” Pinchbeck told Eurogamer.Why Would Jesus Promise? There is a theological question that has disturbed millions of Christians and has lent untold doctrinal confusion to the modem religious world. A survival-horror role-playing game called 13th Interior was mentioned as the studio’s current project, with the caveat that it likely wouldn’t come out any time soon. The bottom line for The Chinese Room appears to be that it has no publisher for the high-concept games that have distinguished the studio. Pinchbeck also implied the game’s vision was cramped by the corporate structure of the PlayStation producers managing it from afar. The Chinese Room is, arguably, the progenitor of the “walking simulator” genre with Dear Esther, and it was the structure of Everybody’s Gone to the Rapture, which was heavily promoted by PlayStation more than a year before its launch.ĭeveloped in conjunction with Sony Santa Monica Studio, Everybody’s Gone to the Rapture ran into cultural misunderstandings (The Chinese Room is based in the UK) and bogged down in making sure aesthetic details were authentic to the period in which the story takes place. To Eurogamer, Pinchbeck described the pressure of independent development, particularly as it scales up for a studio working with a console maker. Pinchbeck noted to Eurogamer that the studio vouched for its outgoing staff to other developers, in hopes they could land another job elsewhere. That game won three British Academy Games Awards (and was nominated for seven more).īut in July, The Chinese Room began winding down its development operations. The Chinese Room became well known for 2012’s Dear Esther, followed that in 2013 with Amnesia: A Machine for Pigs (a sequel to 2010’s Amnesia: The Dark Descent) and then, almost immediately, began work on Everybody’s Gone to the Rapture. The Chinese Room, makers of Everybody’s Gone to The Rapture in 2015, has mothballed its operations, according to its directors.ĭan Pinchbeck, in a lengthy interview with Eurogamer, described himself and co-director Jessica Curry as burnt out.
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